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[Sticky] Our latest Project! - RenderCrate
If you haven't noticed already, we've quietly added in an entirely new library of content to ProductionCrate!
Hover your cursor over the Graphics and Objects menu at the top, and you'll be able to get to RenderCrate, our 3D asset library that we're excited to be launching! 😀
We're still building up to the "big reveal", but until then we'll love to hear what suggestions you have!
Usually to import the models:
File -> Import -> Wavefront (.obj) -> Find the 3D object you downloaded (such as the banana) and click on "RenderCrate-Banana.obj"
The 3D objects will work in any software that has a 3D engine built into it, and can import .obj files 😀
✅ 3ds Max
✅ After Effects (With the Element3D Plugin)
✅ Hitfilm (Pro)
❌ Premiere Pro
❌ Hitfilm Express
No Zbrush on that list? My heart. (I know Zbrush supports .obj files, I am just being a snotty fangirl. =P)
Wonderful addition! Thanks for all the hard work. I haven't had a chance to play with it yet, so instead of doing so I am going to do the lazy thing and just throw another question at you. (Maybe it will help someone else!)
Do these models all come with textures? If so, do they also have normal maps? Displacement maps?
Thank you for your time!
Ah yes, I'll add Zbrush to the list!
We've made sure that each of the models has the textures that they need most! So for example, our weapon models do have a reflection map, while something uniformly dry (such as the rocks) do not, since they're not reflective at all! But we do make sure to include displacement in almost every model since that's pretty much essential! 😀