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So in something I'm making, a 3d rigged guy fires my 3d railgun at a ship in the distance. I have the ship exploding, falling, and a emp like shockwave on impact. For the railgun shot, I used saber and tried to manipulate it with a bulge, corner pin, and start/stop core sizes on the saber itself, but I can't seem to find something I like. If you had to shoot a quick beam/bolt starting from close up into an object in the distance, how might you try to get that effect? I was thinking maybe using a cylinder with a texture, which I've seen in vfx breakdowns, but I have no idea how to make a 3d volumetric blast.
Check out the "Beam" effect in the generate menu! It's old, but it's pretty powerful and accurate when it comes to the depth change you're looking for in the bullet 😀 You can combine this with some of the mist-wisp effects from FootageCrate to create some pretty neat stuff!
That makes a lot more sense. The blob I made looked alright as being long a stretched out, but I wasn't sure how you got that trail. Thanks!